University Honours Project

Spreading Awareness of Anxiety and Depression Amongst Students

Year 2023
My Role Research, UX/UI Design & Prototyping
Tools Adobe XD, Figma & Adobe Animate
Final Outcome Interactive Prototype
01. The Problem

When I started this project, I wanted to look at why some students might avoid looking for help when dealing with anxiety or depression. From my research, I found that mental health support can sometimes feel intimidating or difficult to approach, especially for someone who may already be struggling.

My idea was to explore whether a serious game could make the subject easier to understand and give students another way of learning about anxiety, depression and the support available to them.

Project Goals

  • •
    Help students understand anxiety and depression: Give students information about common signs and symptoms without making the experience feel overly clinical.
  • •
    Help students recognise when something may be wrong: Explore whether a game could help someone recognise signs in themselves or someone they know.
  • •
    Point students towards support: Make support information easier to find and encourage students to seek professional help when they need it.

Target Audience

The project was aimed at university students. Students can deal with a mixture of academic pressure, financial worries, changes in living arrangements and other personal challenges. Focusing the project on students also gave the research and design a clearer audience rather than trying to create something for everyone.

02. Academic Research

A large part of the project involved researching mental health awareness and the use of serious games. A serious game is designed for more than entertainment, and in this project I looked at how gameplay could be used to communicate information about anxiety and depression.

The research also looked at pressures students were facing at the time, including isolation following COVID-19, changes to learning and financial pressure from the rising cost of living. I also carried out interviews with five students as part of my primary research.

Serious Games

I looked at how games could be used to communicate information to people who may not engage with more traditional forms of support or awareness material.

Student Pressures

My research looked at issues including isolation, changes to learning and financial pressure affecting students at the time.

Ethics

Because the project dealt with mental health, I had to be careful with the wording, the audience and how support information was presented.

03. Design Process

After the research stage, I started looking at how the project could work visually and how the website and game could connect together. I worked through the branding, colour scheme, website layouts and game interactions before building the final interactive prototype.

Logo created for the 2023 Honours Project

Honours Project Logo

I created the logo around the idea of combining mental health and emotional wellbeing. The head represents the mental health side of the project, while the heart represents emotion and support.

Green and grey colour scheme used in the Honours Project

Colour Scheme

I mainly used greens, greys and lighter colours. I wanted the project to feel calm and approachable without making it look too clinical.

Early Honours Project website prototype Additional Honours Project website prototype

Website Prototypes

I created several website screens to explore how students could move between information, support resources and the game. The website remained an interactive prototype rather than reaching the full development stage.

Game screens created for the Honours Project

Game Prototype

The game was designed around conversations and choices rather than traditional scoring. The aim was to let the player work through situations and learn more about anxiety and depression along the way.

Adobe XD interaction map for the Honours Project

Prototype Structure

This shows how the different screens were connected in Adobe XD and how the final interactive demo was pieced together.

04. What Didn't Go to Plan

Changing the Scope

The original plan, which can also be seen in my scoping document, was to build both a website and a game as the final artefact. The aim was to give people more awareness of anxiety and depression while also directing them towards places where they could find support.

At the beginning of the project, the idea was aimed at the wider public rather than specifically at students. After discussing the scope and the ethical issues around the project, the safer option for the university project was to focus it on students. This meant changing parts of the idea and shifting the research over the first few weeks.

The scoping document also needed several changes. Some of this came down to the way I was writing about the subject. I was naturally writing in quite a sympathetic way, while I was being asked to approach it more as a researcher and keep the wording factual. Clearing this up, alongside the ethical issues within the document, took longer than I had originally expected.

Losing Time

During the university holidays I became ill for a few weeks, which interrupted the design stage. There were days where I could continue working and other days where I was not really up to doing much. When I returned after the holidays, I also had more feedback on the scoping document to work through before I could properly get back on track.

The design stage was where I started to realise that reaching full development was becoming unlikely within the time I had left. Some of the designs needed several rounds of changes following feedback from my supervisor, which meant more time was being spent getting the design into a position we were both happy with.

I also found it difficult to get students to take part in interviews. I eventually managed to interview five students, which my supervisor felt was enough for the project, and from there I was able to move forward with the design.

Changing the Final Deliverable

At this point I discussed the remaining time with my supervisor. Rather than rushing the website and game development, we agreed it made more sense for me to focus on producing an interactive prototype that could still demonstrate how the website and game were intended to work.

A few weeks before presenting the project, and around a week before the design and development submission, I ran into another problem. An animation I had created in Adobe Animate was not playing correctly, so I could not properly show what was meant to happen within the game. I decided to build a working version of that interaction directly in Adobe XD instead.

The final project therefore became an interactive prototype rather than the fully developed website and game I had first planned. It was not the original outcome I had aimed for, but it allowed me to show the idea, navigation and game interactions within the time I had left.

05. The Result (2023)

The project was submitted in 2023 as my final Honours Project. The finished artefact was an interactive Adobe XD prototype showing the website, support information and a working demonstration of the game idea.

Final Grade

2:2 (Second Class Lower)

Final Deliverable

Interactive Prototype

06. Looking Back

Looking back at the project now, there are parts I am still happy with and other parts I would approach differently. I am happy with the amount of research I put into the subject and that I managed to turn the idea into something interactive despite losing time during the project.

I also think the scope was too large for the time available. I was trying to research the subject, deal with the ethical side, create the branding, design a website and create a game within the same project. If I started it again, I would reduce the scope earlier and protect more time for development and testing.

My design and development skills have also changed since 2023, so there are parts of the original interface I would no longer design in the same way. I still want to keep the original work visible because it shows where the project started and gives me something genuine to compare against as I revisit it.

Revisiting the Project

Mindful Space (2026)

Why I'm Coming Back to It

Three years after completing the original Honours Project, I decided to come back to it rather than leave it as an Adobe XD prototype.

I am rebuilding the project under the new name Mindful Space, using what I have learned since university to rethink both the design and development. The aim is to turn the original prototype into a working website with a playable version of the game.

I am also using the rebuild as a chance to look back at the decisions I made in 2023 and decide what is still worth keeping, what needs improving and what should be removed. One of the main reasons for returning to the project is that the original version never reached the full development stage I had planned.

Currently in Development

Mindful Space is being redesigned and developed as a working version of the original project. I will add the updated design process and development progress here as the project moves forward.

Status: In Development