When I started this project, I wanted to look at why some students might avoid looking for help when dealing with anxiety or depression. From my research, I found that mental health support can sometimes feel intimidating or difficult to approach, especially for someone who may already be struggling.
My idea was to explore whether a serious game could make the subject easier to understand and give students another way of learning about anxiety, depression and the support available to them.
Project Goals
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Help students understand anxiety and depression: Give students information about common signs and symptoms without making the experience feel overly clinical.
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Help students recognise when something may be wrong: Explore whether a game could help someone recognise signs in themselves or someone they know.
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Point students towards support: Make support information easier to find and encourage students to seek professional help when they need it.
Target Audience
The project was aimed at university students. Students can deal with a mixture of academic pressure, financial worries, changes in living arrangements and other personal challenges. Focusing the project on students also gave the research and design a clearer audience rather than trying to create something for everyone.